2/11/2023 0 Comments Graphic card benchmark test freeOpen Computing Language (OpenCL) allows cross platform development of applications to run on compute device (CPUs, GPUs etc).Ĭomparing Version 9 Results with Version 10ĭue to the changes to the existing tests results have changed between version 9 and version 10. These libraries are only available for Vista, Windows 7 and newer. DirectX 11 runtime libraries are required to run these tests. Microsoft DirectCompute is fully supported on DirectX 11 GPUs and partially supported on DirectX 10 GPUs. This takes advantage of the enormous parallel computation capacity of GPUs that would be well suited for parallel, computationally-intensive operations. The GPU set of test utilizes graphics APIs (Microsoft DirectCompute and OpenCL) that allow general purpose computing (typically performed by the CPU) to be performed on the GPU. 3ģ In the case that a test score is penalized the score in frames per second will not match the actual frames per second the test ran at. If your video card does not support this another method will be used but the test score will be penalized. The asteroids are made up of a variable number of polygons based on distance and whether it is in the cameras viewġ This is the mode that the test attempts to run in by default, if the video card or monitor do not support this mode the test will be attempted to run at a lower resolution or anti-aliasing level, in these cases the test score will be penalized.Ģ This technique relies on the video card supporting 8x anti-aliasing. Polygon count for each space ship is between 5,000-30,000.ħ1 different textures. The terrain is made up of a variable number of polygons based on distance and wether it is in the cameras view by use of DX11 tessellation techniques. Meteors are made up of a maximum 100,000 particles across all meteors.Įach tree has 2497 instanced leaf polygons.Įach of the approximately 10,000 stars is a polygon. The water surface uses 260,610 triangular polygons.Įach tree has either 2214 or 1978 polygons(depending on which type). The terrain is formed by 32,258 triangular polygons. Support for Multi GPU, Multi-threading and DX12 features such as bundles and command lists. Pixel shader uses 5 textures on each space ship (diffuse, specular, gloss, normal, reflection, glow). Tessellation technique used to produce terrain.Ĭompute shader for bloom and warp effect. Vertex and Pixel Shader 5.0 effects.Unordered transparency technique used on jellyfish. Makes use of Vertex and Pixel Shader 2.0 techniques to generate realistic water as well as texture the ground based on the height above the water. Up to 100,000 Asteroids (25,000 by default), 71 Space ships (13 unique models), 1 Space station 11 planes, 500 trees, terrain, water, sky
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